Take a look at the first region concepts!
Behind the Art
We’ve started to create concept artwork for the 8 regions we’ve introduced in our game world preview. Like other concept art, this is a mostly exploratory process to flesh out our initial ideas and see if and how we should continue with them. Concretely, we’re trying to answer the following three questions:
- Can we visualize the theme of each region?
- Is the look of each region distinct enough?
- Do the regions support a variance in level design?
At its core, Legion Hearts tells a series of self-contained stories that only tie together at the very end. Therefore, it was very important that each of these chapters are interesting places to explore on their own, and we’ve reached out to Zachary Hall aka Gourd to help us with just that. Take a look!
Paragon is an enclosed cybercity that lies in the north of Midgard. Little is known about the origins of this technological marvel, but the survivors of the last cycle found refuge here and have since called it their home. That is until a dormant AI is awakened, revealing the sinister history behind the empty steel dome and the dark fate that awaits all who enter it.
Note: Paragon is the most technologically advanced region in the story and the only place that is not based on a real-world location or culture. Being one of the few cities that survived the previous cycle intact, it is a treasure trove of now ancient knowledge. Visual references for the concept were the habitation domes from Chrono Trigger, as well as Midgar from FF7.
Zenit is a giant factory city that lies in the northeast of Midgard. After seizing power amidst growing ethnic tensions, the new State Party expelled the minority Midians along many other undesirables into the vast catacombs beneath the city. Surprising none, the benevolent implications behind “A Nation for A People” will now become a gruesome reality.
Note: The story of Zenit is based on some of the darkest chapters of our own history. Its themes include persecution, genocide, institutionalized hatred and ruthless authoritarianism. The visual references for this piece were Vector from FF6, Industria from Future Boy Conan, and the factory district of real-world Stalingrad.
Kinae is a feudal empire that lies in the east of Midgard. For several centuries, the ruling Shilla clan enjoyed power, splendor and absolute control. But when the heirless emperor drew his last breath, so did his united empire. Three powerful clans now vie for the throne, plunging the empire into a bloody civil war. Who will emerge victorious?
Note: Kinae draws heavy inspiration from the Sengoku period in Japanese history. Three clans, loosely based on feudal China, Korea, and Japan, fight for supremacy after the ruling clan crumbles under its own weight. The imperial seat has seen many dynasties rise and fall, and we intentionally kept the architecture ambiguous here.
Enhasa is a mercantile city state that lies in the southeast of Midgard. Throughout its colorful history, the free city enforced strict neutrality to appease its much larger neighbors. However, foreign spies and religious extremists now threaten to disrupt this delicate balance, and the newly elected sultan must prepare for a war – one that she cannot win.
Note: Enhasa represents the fate of many small nations throughout history. Stuck between two great powers, the sultans must carefully balance their politics to maintain sovereignty. Visually, Enhasa is based on Istanbul – a vibrant gateway and trade hub between two vastly different worlds.