Here’s your April roundup!
Our first public playtest is a wrap! We temporarily lifted the password requirement for the prototype to get some blind reactions from players who never heard of this game before.
We’ve got some great feedback from this, which we’ll discuss in more detail next month. A big thank you to everyone who participated and left us their thoughts!
To kick off the April playtest, we fixed over a dozen bugs, smoothened out the campaign difficulty and added a tutorial section with the 0.11 update.
The build feels quite stable and we’re excited to get back to working on new game features. Keep an eye on our devlog for more details about upcoming changes!
GDC 2022 Recap
We also put together some highlights from our trip to San Francisco last month. Check it out if you’ve ever wondered what game developers actually do at these conferences.
Speaking of conferences: We’re heading to Skellefteå, Sweden for the Arctic Game Week in May. Let us know if you’re attending – we’re bringing swag!
Kai from Legion Hearts